![]() ![]() a tent peg or whatever) even if everyone else left, they'd go to that location in the woods. On the other hand, if they took something from a camp site (i.e. "I want to teleport into the tent from which this sleeping bag was taken." The tent's moved along with the camp do you go to the old camp site, a false location, or to the tent's interior wherever it happens to be?If the tent had moved? Different location, it would fail I'd argue if they were explicitly trying to get to the tent. Though interesting questions can be raised about a tent. Same thing if the location no longer exists, per the spell.Ī campsite would be distinct from a Ship in this regard, if they break camp, and you'd taken say, a rock from a firepit, you'd go to the (now empty) location. Now, what happens if they try to do it with an item that isn't really associated? False Destination. Your thoughts?Well, they have to know the destination, and they'd have to know the item is specifically associated with it. The three examples are a book from a wizard's library, bed linens from a royal suite, or a piece of marble taken from a lich's secret tomb. Teleport is 100% successful if you possess an object taken from the desired destination with the last six months. Liberal interpretations are likely to be more fun. It's hard to break anything that has those caveats. It's high level which protects it from being spammed, and the players aren't going to get an associated object unless the GM wants them to have it or else they've been there before. This is one of those spells that I'm the most lenient with though. The more temporary the location, the more danger of it not being legit when you try to use the spell again. So you'd better be sure that wherever you're going is still in place. If you take a tent pole and then the camp is moved, you are now trying to get to a false location, associated object or no. I think the campsite poses an interesting risk though. Of course, being implicit, this is far from being a required way to read it. The rock has presumably been there for a while. And I think your rock example is okay too. I think the RAI is that it's been in place for a while, probably for a minimum of the amount of time that the object is good for. How long would the campsite have to exist before objects there could be considered associated? After setting up camp, could I grab a spike that had been securing one of the tentpoles and use that as an associated object to return to camp after a quick jaunt to town? What about a campsite? My adventuring party makes camp. If I just go by RAW, I could literally pick up a rock on the ground, and I can use that as an associated object to return to that exact spot with 100% accuracy. Does it work? Or are they implying (RAI) that there needs to be a true association between the object and the location? In which case, how long would an object have to be present at a location before it counts? They could be brand new, first time they were put on the bed, and I take them that same day. Does it count as an associated object for purposes of this spell? Same with the bed linens. I happen to wander in and take it that very day. ![]() ![]() Using their examples, suppose a wizard brings a brand new spellbook into his library. How long the object had been there seems irrelevant. The three examples are a book from a wizard's library, bed linens from a royal suite, or a piece of marble taken from a lich's secret tomb.Īs written (RAW), you can just grab any object from the location and it's good. Teleport is 100% successful if you possess an object taken from the desired destination within the last six months. ![]()
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